Overview:
This is a mysterious level titled "leve" with the last letter cut off, resulting in "level" turning into "leve". Design-wise, this is the only Real FM level with tile tool, which is kinda surprising. Other than that, it's a really short level and there's nothing much to say about it. It's just kinda empty. There's a random "naked" pipe spawning sleeping onions and Nekoamons seemingly spawning from nothing? Ajellysandwi once claimed this was supposed to be a remake of Trap Adventure 2. I don't know if this is supposed to be a test level or not, since it's in the testing room next to another test level named "Sybon". Somehow, this is the most normal thing in Real FM.
My opinion: This is just the weirdest thing in all of Real FM because it is not weird.
Fun facts:
Final rating: 5 onions out of 10
Overview:
This is an early version of Feline Maro W1-1 but with a random line of hidden blocks. There's nothing really special about it. Also, the first star coin was replaced by a door that leads to an advice onion. You can technically still beat the level, since the flagpole object is still there. There's the beta grass too so that's cool.
My opinion: Literally 1-1 but old and with some hidden blocks.
Fun facts:
Overview:
The title is misleading, it's actually harder than Feline Maro W1-1. It was intended to be as soul crushingly hard as World 8, but it ended up around mid World 2 to Early World 3 level hard. This is because the level was stolen from Feline Maro's original easy mode before everything got reworked. So people expect it to be suffering, but compared to Feline Maro's, it is like comparing a paper cut to having your hand sliced off. Easy mode was originally intended to be a "oooo spooky scary epic map!!1! so epic and cool!!11!" but it ended up being a "Hey look guys this is a cheap attempt at horror". Ajellysandwi chucked a cluster of Homing Seals to make the level "Original" which is pretty lazy. This is definetely one of the worst levels in Real Feline Maro since it lacks creativity. Also, the "No" pipe in the confirmation screen is blocked off, making the confirmation screen useless. There were a few also hidden blocks added at the start, making it almost impossible to beat at Syobon, Molalla, Giko or any normal character. Instead, you'll need some op characters like Super Syobon and Jetpack Mona. Along side the other trash design, there is also enemy spam. Some onionrolls were randomly scattered and evil clouds were randomly placed. There is also an unsed "Bowser3" enemy. Like most early Real fm levels, it features a king bill. ajellysandwi claims this is because he likes chase scenes. A single Lakitu can also be found.
My opinion: Nothing much, it's just beta easy mode but with a cluster of homing seals and some hidden blocks to make it "original". It is also full of enemy spam. Not a good level.
Fun facts:
It is a weird death loop. That uh yeah, that's it. It's just a little timmy level.
My opinion: I think it's just funny why this happens.
This is interesting. It is a crappy failed attempt at recreating the original Syobon Action 1-1. It is like a semi-original level. There is supposed to be a hard death trap at the end, but due to no testing, it turns out you can just run right at full speed and touch the flag without dying.
My opinion: idk why Ajellysandwi added this. There's a much better version in FM.
Fun facts:
This is a very empty level which is a short and sweet king bill chase scene. Nothing much about it, except for it being the origin of the famous Real Feline Maro Quotes(WAWA CREATED FELINE MARO OK!!!!!)
My opinion: WAWA CREATED FELINE MARO OK!!!!!
Fun Facts: